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Sweatshirt Brigade || Ethnic Campbellian by joeabuy1000
Sweatshirt Brigade || Ethnic Campbellian
Campbellians are native to the northerly regions of the Kingdom of Concord. Normally left alone and swearing a passing fealty to the King, the Campbellians evolved independently of the metropole as a people focused on subsistence agriculture, fishing, and forestry. During the Concordian Civil War, the Campbellians were given the choice between defecting to Bufferia and retaining a loyalist retinue to the King. Unfortunately, as it was concurrent with the Steam Wars, their final decision--unilateral secession--was never carried out; they occupied by the Meridians.

They are a proud race of farmers, foresters, and seamen, with a strong tradition of heroism. Due to the cold, rainy atmosphere of their region, they're dressed aqppropriately. 

More on the history of their people here.


The Cambellians take their material culture from a mishmash of sources, primarily Ireland and Hokkaido. I even added a few references to the Emishi (specifically, Ashitaka) as portrayed in Princess Mononoke. Additional influences include the Water Tribes from the Avatar franchise. The hooded sweatshirt bound by knots is something I added as I wanted a reference to how that article of clothing is not familiar to the protagonists' culture.

History of Habitation

The origin of the planet’s humans, and indeed its entire biota, are unclear. National records have been scant on any events prior to 500 years in the past, whereas books from an even earlier time refer to obtuse configurations of geography, imprecise star charts, and ecological distribution of known taxa that do not reflect observable reality. Fossil evidence, suggested to exist from these earlier works, is conspicuously absent. 

The metallic ruins point to an earlier civilization, but what knowledge gained from these structures have been zealously guarded by clerics of the Mapotherian religion, which has developed a fanatical obsession of archeological monopoly over the ruins. Common consensus of why this is the case vary within the region.  In the southern hemisphere, the previous prevailing belief was that of a cataclysm caused by the previous civilization that drastically altered the planet. Another is a rehash of the founding myth of the Mapotherians in Meridian and shared, surprisingly, by certain scholarly groups in the Kingdom of Concord.  These legends tell of a group of long-lived travelers sent from beyond the most distant stars to settle on a barren world, upon which they created oceans, introduced living things, and stored knowledge. One day, these travelers and their descendants became trapped in that world. Unable to return home and becoming mortal in the process, they thus endeavored instead to build their own communities, setting the stage for the establishment and development of modern civilization.

Scholarly and literalistic interpretations of these events suggest that the inhabitants of the planet descended from a space-faring civilization that altered the surface of the planet to become habitable for them and their kind, but somehow got cut off from their mother culture in the process. Scholars in the Kingdom of Concord even suggest a specific star, the otherwise insignificant Sol, as the origin of humanity and life in the planet. A planet orbiting around this star, Earth, was theorized to be the original home world of humankind and the planet most older literature frequently refers to.

Leveler Culture

Whatever the case of the origin of the planet’s peoples and biosphere may be, it stands that all modern populations can trace their descent to the ancient advanced technological civilization that produced the ruins. These people, known at present as the 
Levelers, were thought to be multicultural, with past cultural divisions among their number re-emerging or appropriated over time as their old civilization and culture faded. Although ultimately descended from them, the modern states and their component cultures share few commonalities with the Leveler civilization, often instead resemble random assemblages of cultural traits from civilizations in the records that pre-date the Levelers’ culture.

The Levelers were so named due to apparent nature of some of their ruins, which seemed to suggest that the surrounding land was being altered ("leveled") somewhat by the activities of the structures back before they were abandoned. 

Little is known about the exact level of technological prowess of this early civilization other than it had made great leaps in medical science, judging from the healing technologies the Mapotherian clerics have reconstructed and demonstrated in public. 


Nowhere is the supposed technological prowess of the predecessor culture more pronounced than in the appearance of aberrants, humans with anomalous sets of abilities or attributes not found in baseline populations. Initial studies into aberrant populations show that these anomalous traits (almost always benign, such as significantly denser skeletons, tougher constitutions, and skin more resistant to puncture) were hereditary, if recessive, in nature. 

One theory, currently the most widely supported, holds that aberrant phenotypes were somehow caused by the Levelers. This theory holds that besides having advanced medical science, the Levelers practiced extensive genetic engineering and cultured specific human genomes to create individuals suited to a particular task. Aberrants are theorized to be the natural descendants of these genetically engineered individuals. 

Although their genes are naturally inherited, their purported artificial origins and near benign state distinguishes aberrant phenotypes from mutations, which are naturally occurring and quite unpredictable.

Toward Civilization

Shortly after the so-called “end” of the Leveler civilization, the descendants peoples began shifting away from technologically oriented mechanized civilization toward one based on subsistence, focusing mainly on the construction of tools that didn’t require a complex (and possibly off-world) factory. 

For the next 500 years, these people would slowly but surely reconstruct technology based on what they can recreate from scratch. Helping them rebuild are extensive electric databanks that remained functional long enough for a considerable amount of their contents to be transcribed into paper or parchment; over time, technology was redeveloped from the books printed from the old databanks. Their society was, quite literally, rebuilt from books. 

This extensive literature meant that many of the civilized cores in the planet were centered on where the databanks once stood. These gradually became centralized nation states, whose cultures and technologies diffused through colonization and cultural hegemony.

The humans that reside in the planet draw their material culture from the predecessors of the levelers as encountered in their literature. Some of them claim direct cultural continuity with specific cultures whereas others adopt those best suited for the environment. Superficially, they may even visually resemble the overt material culture of a specific civilization, but may combine multiple disparate elements from different past cultures. 

Besides urban civilizations, the planet also featured societies that stuck to a less technological subsistence existence of shifting agriculture or nomadic pastoralism. These often emerged in the centers of the continents where conventional agriculture proved impossible. Whereas some are independent cultures with their own traditions and mores, others represented the farthest fringe of otherwise settled nations. 

The independent nomadic or subsistence cultures rarely (but notnever) stood a chance against the technologically advanced settlers from civilized cores, either being subsumed or (re)-assimilated into the settlers’ respective mainstreams. Notable exceptions include the Teslan confederacy, which eventually became a settled nation of its own on par with those of the civilized cores, and the fiercely territorial tribes of the Petronesian archipelago. 
Sweatshirt Brigade || Anthropology and Prehistory
For posterity, I created a slightly altered copy of the content from the Sweatshirt Brigade World Building Tumblelog.  This chronicles the habitational history of the nameless planet the series is set in, colloquially sometimes known as F66 after a numerical code often found in a few ruins and includes an allusion to the predecessor culture that first colonized the planet, heretofor known as the Levelers.
I made this dedicated tumblelog two months ago when World Building June was on. However, due to the difficulties I faced during that month, the schedule kinda slipped.

Some of the world building content there will be imported here and maybe vice versa. The idea was that it was supposed to be immersive. The longer you read, the more you got involved in the story of the conworld.
Noguardia Political Map by joeabuy1000
Noguardia Political Map
I am currently helping my IRL friend :iconipv-xiii: on creating a cyberpunk world and decided to do a bit of world building. Thus far, we're still not completely decided on what medium to adapt it in; we're cleaved down the middle between animation and film. This is the principal setting of the story, the Republic of Noguardia, ruled over by an oligarchy with members of prominent aristocratic families taking center stage in the field of politics. By the time the story takes place, though, much of those large inland bays and seas (save for the one bisecting halfway through the continent) have long since become dessicated deserts or salt flats due to a cataclysm that has rendered the planet's climate out of sync.

The map was based on an original draft he made using MS Paint. Although I did a few changes to make it more aesthetically balanced and geologically plausible, I also kept the general shape of the lands. City names, while derived partly from references to the lore he provided, were my creation. Legally, the map belongs to the team creating the stuff.

Original concept :iconipv-xiii:

Once again, I use the map style of the CIA World Factbook. This is the first map I created with a legend (i.e. that thing that helps you identify shit, not "worldbuilding lore"). 
PASTICHE: Cool Under Pressure, 2 by joeabuy1000
PASTICHE: Cool Under Pressure, 2
Scenery is a pain. 

You might be wondering how the principal came into possession of the hot pink iPod. Well, it's a funny story but one for another day. 


Next: TBA
Over the past few days, I suddenly came to realize that the primary conworld I'm constructing, or at least the plot that basically takes place there, eerily resembles the standard plot of young adult dystopian bookfilms, sans a number of de rigeur tropes. We have a band of protagonists with questionable goals (the closest thing to an actual hero in the story is the main protagonist himself, Finbar, which was done on purpose), a wide-spanning authoritarian government with a choke-hold over the protagonists' home, and a setting heavily outright stated to be in the distant future. Essentially, all the basic cliches are in place to make Sweatshirt Brigade and its universe the next target of a ripoff accusation.

Kidding aside, I will hence be describing dystopian teen fiction as its own genre instead of calling "cliche" like a bad hipster fan. This in itself isn't a bad thing, come to think of it, though given that I devised the world and its plots in the time when these things are saturating the market, this might have implications should my work ever prove to be more popular than expected. While I wrote the basic pitch and premises over the course of three years and have, in all honesty, never read that many pieces of dystopian fiction (my knowledge of the Hunger Games is limited to the movies and Wiki while all I know of Battle Royale is that it's what hipsters accuse Hunger Games of blatant plagiarism, and let's not get started on Divergent), what little information I do incorporate into the conworld I use as a deliberate shout-out. In fact, if I turn this into a web series, this will most likely be an affectionate parody of the genre altogether.

I once more maintain that Sweatshirt Brigade had its origins from a what-if scenario where, in an action adventure hero story,e both the bad guy and the good guy read their respective to-do lists and tried to beat each other through intelligence or negate their actions through fantastic and realistic plot devices, and the world kind of grew to fill in the gaps (and then some). Key differences with my work and contemporary teen-oriented dystopian fiction are plentiful. For starters, the dystopian government is clearly not the sole operating government (fun fact: I actually made TWO dystopian authoritarian regimes in the conworld, the actual bad guy country being slightly less evil but a lot more liable to swing its weight around). There are only two definite teenage protagonists (Finbar, *the* central protagonist, is 18 at the story's start, a legal adult in many countries), with the others being in their 20s or are middle aged enough to have twentysomething kids of their own. There might or might not be any unique gimmick related to exactly how the Meridian Empire oppresses its people.

If anything, the direction of the Sweaterverse might be oriented toward Discworld (I've yet to read any of the books but am familiar with it through Wikiwalking, again). From the little I have read, the humor and tone of my possible serial is right around Discworld's alley, only with lost technology instead of deities and magic and a conventionally round planet, in that the story is just as much about the setting as it is about the characters that have to live there. 

On one hand, I could try to differentiate my work from all those others and retool elements to make it less like this genre. On the other, I could aim for the more farcical aspects of the premise and roll with as a dystopian teen fiction that's a deconstructive parody of other dystopian teen fiction. Or I could stay true to its roots and make it into the witty action adventure I always thought it could be. 

  • Listening to: Early 2000s music
  • Reading: My job
  • Watching: I'm right around finishing my shift right now.
  • Playing: Cannot do this.


joeabuy1000's Profile Picture
Artist | Hobbyist | Varied
I used to live with my grandma who lives next door to my parents. I do art for the fun of it. I moved back in with the folks due to unaddressed repair issues my grandma couldn't handle.

I'm mostly self-taught.

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DaBrandonSphere Featured By Owner Jun 3, 2016  Hobbyist General Artist
Happy birthday, Joe!
joeabuy1000 Featured By Owner Jun 3, 2016  Hobbyist General Artist
Thank you.
YinXiang Featured By Owner Aug 1, 2015  Student Filmographer
Where are you feom ?
I'm from Taiwan.It is behind the China~
joeabuy1000 Featured By Owner Aug 2, 2015  Hobbyist General Artist
I'm from the Philippines. Thanks for following, BTW.
YinXiang Featured By Owner Aug 2, 2015  Student Filmographer
What the BTW?
joeabuy1000 Featured By Owner Aug 2, 2015  Hobbyist General Artist
An English acronym, short for "By the way."
(1 Reply)
Lunar-Graphite Featured By Owner Jul 27, 2015  Student Digital Artist
Thanks for the fav ^^
lightcry77 Featured By Owner Jun 3, 2015  Hobbyist General Artist
Happy birthday, Joe! :la: :party:
dannytink Featured By Owner Jun 1, 2015  Hobbyist General Artist
thanks for the fave!
jefffletcher Featured By Owner Jan 3, 2015
Thanks for the fave!
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